#pragma once
#include "stdafx.h"

class RoundCamera
{
	float TimeCounter;
	float height;
	float radius;
	Ogre::Vector3 position;
	Ogre::SceneNode *targetNode;
	Ogre::SceneManager* sceneM;
	Ogre::Camera *camera;

public:

	void Step(float TimeSinceLastEvent);
	Ogre::Camera * getCamera();

	RoundCamera(Ogre::SceneManager* scm,float h, float r, Ogre::Vector3 pos, Ogre::String target);
	~RoundCamera(void);
};

